The
Magnetic Scrolls Collection
If
you thought adventure games had gone out with the advent
of the bitter, think again. What's more remarkable about
this package than any of the games it contains is the
window and menu system it uses. The functions embedded
in the system are normally the domain of expensive desktop
software suites. Assuming you have one meg, then, you
can now spend more time playing the same move in a myriad
of possible ways than the weeks it would previously have
taken to finish Fish, Corruption and Guild of Thieves.
These
games first appeared in traditional graphic adventure
format, with key illustrations displayed above a test
display and > interpreter that threatened to reply
"You cannot see the south here" every time you
typed in a command. Using the windows system the company
developed for the overblown Wonderland (as in the one
Alice trashed), you can make moves by moving icons, clicking
a pointer menus of key commands or typing them in. ("You
cannot see the south here.") It is a revolution.
Magnetic Scrolls, who first found fame with The Pawn and
its Infocom-beating parser implementation, now give us
a whole bunch of reasons to spontaneously combust in awe
of their cleverness.
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Corruption
can be found in the most unlikely of places. The sink,
however, isn't usually one of them. |
It
takes more than a thieving mind to join the Guild
of Thieves. Only the lowdown and sneaky need apply. |
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Guild
of Thieves was their second release and it's good to see
it again, dressed up or otherwise. It's the only game
that has ever really managed to get the concept (apologies
to Pseuds' Corner for using the word) of thieving into
a game and make it fun. As you try to prove yourself to
a town's most discreet brotherhood, you're drawn into
a veritable den of iniquity, whatever one of those is.
And the ensuing plot unravels faster than knuckles crack
when they're caught in a till. There's a high humour quotient
and some of the punchlines are good enough to steal for
yourself. This is stuff well above second rate.
Fish
boasts another first. If you've never played an adventure
set entirely in one of those plastic castles that look
so natural in the bottom of a goldfish bowl, you've never
played Fish. Yes, only you, a humble goldfish, can rescue
your underwater world from a gang of extraordinary aquatic
adversaries known as The Seven Deadly Fins. Extremely
silly adventure games have been tried before but most
of them have been trying. The problem with Fish is that
some of it is just so totally hatstand - quite often the
stumpers seem either pointless or wasted, occasionally
unfair. Still, in my book it's a damn site funnier and
more playable than James Pond. You'll have a good laugh
at the puns, too. I'd make one here but it ain't my place.
Weakest
of the tree games is Corruption. Your character is a budding
yuppie and the plot seems to involve little more than
a succession of lessons in humourless disillusionment.
I'm afraid I found it less than captivating and certainly
isn't the kind of thing you should think about getting
into if you get easily paranoid.
Still,
anyone who's ever enjoyed an adventure game will lap up
Fish and Guild of Thieves at least. Even if adventure
games usually turn you catatonic from four hundred yards,
they've rarely been more playable than the examples here,
and the new display system makes them more accessible
too, They're all notoriously difficult to complete too.
Neat.
Interesting
and useable new display system gives two classic
adventures (and one okayish one) a new lease
of life. Ideal for people who got into Wonderland,
but perhaps expensive if you already own one
or more. |
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