Three
megagames in a row for Magnetic Scrolls, but hardly surprising
as this is definitely top-of-the-range Spectrum adventure
stuff with only the likes of Gnome Ranger and Knight Orc as
rivals. Plus-3 owners will be able to gloat at now having
Guild Of Thieves and Jinxter, both unavailable for the kid
brother machines.
Inside
the bright blue box, which reminds us that 'Every Silver Lining
Has A Cloud', what do we find? We find a 3" disk with
a game on it. We find a beer mat advertising Moose Bolter
beer, and a compo that gives four people the chance to win
every Magnetic Scrolls game for life. We find some simple
instructions, a sealed envelope and a copy of The Independent
Guardian, essential reading for Guardians everywhere, with
news and views of leading Guardians like Len Pouch, Len Pisht,
Len Moron and Len Wossname.
Len Wossname
is very concerned about the level of luck in the land of Aquitania.
If the charms of Turani aren't reunited soon with the legendary
Bracelet of Turani then luck could completely run out, the
Green Witches will take power, there'll be plagues of bats
and we might even see the collapse of the ferg. So what's
he doing about it? Well, here's looking at you, kid!
But what
is a Guardian anyway? Play the game and you'll soon find out.
Hardly will you have got off (or been thrown off) the bus
in Neverending Lane than you'll encounter the Guardian and
be given your task. Neverending Lane seems to be just that,
incidentally. I've walked about 64 locations in both directions
and still not come to the end of it. How did they do that?
Back to the Guardian, though. Don't expect a cloaked figure
with a black pointed hat and a touch of the scrolls. This
one wears a herringbone
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overcoat
(a red herringbone?), complains about the wife and kids and
is given to philosophical mutterings like "What's the
point of wossname, immortality, if you can't get a decent
bit of cheese in your sandwich, narmean?"
The text
of Jinxter's been written by that very funny Punch writer,
Michael Bywater, who had a hand in Hitchhiker's Guide To The
Galaxy and is also working on another adventure for Infocom.
So you can expect a lorra lorra laughs, many of them in incidental
routines and in answers to some of the weirder inputs you
might try. But even ordinary responses can raise a smile too.
Examine the key-ring and you're told it's a clever little
device that allows you to lose all your keys at once instead
of one at a time. One location is Dead Fly Wood, so now you
know where all the flies go in the wintertime.
From Neverending
Lane you can enter your house, and a good search here is essential.
You can find a sock lying around, and you know that sooner
or later you're just going to have to put a sock in it, whatever
'it' is. Try playing with the dragon in the bath, too. It's
not long before the phone rings and it sounds like your neighbour's
in a spot of bother. So you rush round to his house, but of
course he's not there. So instead you have a good nose round,
discover the foul cheese in the basement and the fly bath
in the garden (like a smaller bird bath ).
The first
major problem, assuming you can sort out a few minor ones
early on, is the canoe in the boat-house. If you can plug
the hole, you can paddle your own canoe on the lagoon, and
even cross to the village green and visit the pub and the
baker's. It was round here I started to get a bit stuck after
a couple of hours of pleasurable adventuring, but one feature
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of this
game is that if you need a bit of help then in certain locations
you can summon up the Guardian and he will solve a problem
for you! This does of course leave you with another problem
in its place (remember, Every Silver Lining Has A Cloud),
which is that you're not told how the problem's been solved
and you also feel your luck dropping - and you can't finish
the game unless your luck is at the maximum level, but at
least it means that if you're getting frustrated by a problem
you can get past it, explore a bit more of the game, then
go back to it later.
The Jinxter
parser will be familiar to fans, although in fact it's lost
one or two features from Guild. It'll still cope with most
inputs - and then leave you frustrated 'cos it doesn't understand
something simple. That doesn't happen often, though. What
does happen often is that Jinxter leaves you laughing and
scratching your head simultaneously. Yet another essential
purchase for Spectrum adventure lovers - there's never been
a better time for it. Nor for playing Spectrum adventures
either. Narmean?
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