The
first thing you noticed when you were walking home from shopping
was a hooded stranger in a white overcoat, wearing glasses and
sporting a thick, bushy beard coming right towards you. The
last thing you noticed was a cackling laugh, followed by a sharp
blow to the back of your head. Naturally this is where you passed
out. As you wake up from your unconciousness, you find yourself
in the strange land of Kerovnia, a land that - at first glance
- looks like your typical fantasy land, complete with villainous
wizards, steaming dragons and adventuring heroes. But beneath
the surface things aren't looking so rosy in the fairy kingdom.
The rule of King Erik and his royalist party is endangered by
a general election which is being forced on the government by
Gringo Baconburger, notorious leader of the dwarven anti-royalist
party. With the party representing the majority of the dwarves,
gnomes and little people living in Kerovnia the situation for
King Erik and his royalists is somewhat bleak. Add to that the
fact that the dwarves don't really appreciate being looked down
on by the royalists - especially when it is *them* who run all
the important industries in Kerovnia. And then there's of course
Kronos, the wizard, who would love to add a comfortable, kingly
throne to his personal furniture ...
But
these are the least of your worries at the moment, while you're
still trying to figure out why you didn't wake up in your bed
this morning. At closer examination you notice that you are
wearing a silver wristband which is attached to your forearm
and steadfastly refuses to be removed. You would have no problem
accepting a non-removable, shiny, silver wristband attached
to your forearm, if it weren't for the slight detail that you're
stuck in Kerovnia until you find a way to remove the darned
thing.
Therefore
your goal is quickly defined - get rid of the silver wristband
and find a way to escape from Kerovnia. Sounds quite easy, doesn't
it? Especially with a lot of people willing to help. The downside
to this overwhelming helpfulness is that they all want something
from you in return. It's not so much the tasks themselves that
worry you - it's the fact that you don't know who you can trust.
The scheming wizard Kronos? The laughing Guru? The troubled
king? The short-sighted dragon? Or his devilishness, ruler of
the underworld, Satan himself?
As
you wander through Kerovnia, trying to find a way to get rid
of the wristband, you cannot shake the feeling that you're just
a pawn in a much bigger game that you cannot quite grasp. Because
soon you are being used and abused left and right and before
you know it you're hip-deep into Kerovnia's political problems
... and all you want is to simply go home.
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