River Bank: I sit together with my sister Emily on a bench,and feel quite 
				   bored,so I decide to stand and go to the East,towards the pear groves.
				   
				   Pear Groves: Here I gather a pear (4/4),as 
				   I walk around for awhile,all off the sudden a rabbit with pink eyes comes 
				   running by. Then the pears starts to glow and turns into small lanterns. 
				   I follow the footsteps of the rabbit and comes to a hole,where the rabbit 
				   has gone through. 
				   Field/Rabbit's Hole: I crawl into the hole,and 
				   go South,where I fall in a deep well, during the fall I see a jar glass 
				   which I take with me. 
				   Passage: Soon after I land on a pile of leaves 
				   in a East West passage. Here I see a door with the letter "C" 
				   The door is however closed. I get of the leaves and search the leaves,here 
				   I find a key,the key is marked with the word: Locker,and the number 10! 
				   
				   Long Hall: While searching the table i find 
				   a glass box,which contains a piece of cake.On the cover of the glass box 
				   I read the words "Eat me",above the letters is a picture of 
				   a girl as big as a tree. The bottle I spot,says "Drink me",and 
				   shows a very small girl! The bottle seems to contain a kind of magic drink,I 
				   bring both things,and continues the adventure. 
				   Music Room: Here the chairs are dancinc to 
				   the music comming from what seems to be a automatic grand piano.I open 
				   the grand piano and finds a key "C" and a key "G" 
				   (Music keys NOT regulary keys!). The "G" key however I can't 
				   reach.So I wait until a chair is near the grand piano,then I take the 
				   music sheet,which makes the music stop playing,and the chairs stop dancing. 
				   Now I stand on the chair, opens the bottle with the magic drink,and drinks 
				   the stuff. Which right away makes me smaller! Then I climb into the grand 
				   piano and get's the "G" key (15/19). Now I leave the grand piano 
				   before I regain my normal size. 
				   Broom Cupboard: I use the "G" key 
				   to open the door to the broom cupboard,where I find a "Cardshoe"(To 
				   be used for picking up cards). Besides that I also take the coat hanger 
				   and the overall. Long Halls: Here I open the small door with the "G" 
				   key,since I'm too big to fit into the overall I open the fan,and wave 
				   the fan (5/24). I now have the size of the overall,which I then wear. 
				   Then a rabbit arrives to the scene,the rabbit thinks I'm Mary Anne,and 
				   tells me to go to it's house and get a pair of pink gloves and a fan,it 
				   also tells me that it will wait for me at the Palace gates Then before 
				   it leaves it throws me a key (3/27). Enter Wonderland.......... 
				   By The Palace Gates: Here I recieve a welcome 
				   by the Jack of hearts,which tells me to get the treacle cake (A kind of 
				   syrup cake) from the pantry of the Queen of hearts.He also give me the 
				   promise to fullfill my dreams and leave Wonderland. On a stick I see an 
				   insect,I take it,it disappears,and I get the stick.Then I go to the rabbit's 
				   house. 
				   Front Garden/Rabbit's House: The brass sign 
				   on the door says :"W.RABBIT",I take the clothes peg from the 
				   washing line,then I loosen the washing line from the tree.Then I open 
				   the door with the key I got from the rabbit.
				   Kitchen: Here I take the breakfast egg,and 
				   the cups from the cabinet.
				   Garden Shed: I go across the garden,behind the housse into 
				   the shed where I see a vice. I put the clothes hanger in the vice,straighten 
				   the coat hanger and open the vice.(8/35).Now I enter the house again and 
				   go to the top floor. 
				   Landing: Here I open the standing clock,and 
				   finds the 6 of diamonds.(This is the first of ALL 13 diamond playing cards 
				   you MUST find during the game). As soon as I get the card it disappears 
				   into the card shoe.(1/36).Then I take the right hand pouch. The door to 
				   the rabbit's bedroom unfotunately is closed,and there is a key in the 
				   keyhole,but,from the other side! I notice a gap underneath the door so 
				   I decide to do the old trick. I put sheet of music in gap,and sticks the 
				   straight coat hanger in the keyhole,so it will force the key out, and 
				   it will fall on the paper! Now I pull the paper back,and i'm now the owner 
				   of a key to the rabbit's bedroom.I unlock the bedroom door,(6/42). 
				   White Rabbit's Bedroom: When I enter the bedroom I see 
				   the things I came to get,the pink fan (4/46) and the pink gloves (4/50).I 
				   also get the quartz bottle which contains a magic drink. I notice a white 
				   fluid which I can't bring,but who knows it might be useful later on. Then 
				   I leave the rabbit's bedroom and proceeds to the castle to deliever the 
				   goods. 
				    Palace Grounds: Here I find a pair of garden gloves,which 
				   I bring with me. There is a wooden door in the corner,I examine it,but 
				   discover that it is locked,and the keyhole is missing. 
				    In Front Of The Palace: The well is surrounded by a mist 
				   of sparkling water,to get a bit of the water I hold the cup in the mist(3/53). 
				   Then I try to get into the palace,but fails, since I don't have the pass! 
				   The pass is hidden in the Duchess' house. On the way to her house I notice 
				   a 30 feet tall elm tree,which will be of importance later on in the game. 
				   
				   Lounge/Duchess' House: I open the door and enters here 
				   house,Then I get the red glasses case,and the card 2 of diamonds,to get 
				   the card I must move the "Gazette" from the table, get the card,and 
				   return the "Gazette",then the card will disappear into the "cardshoe"(2/55). 
				   
				   Dining Room: Here I spot the pass I'm looking for,it's 
				   lying in a glass case,however the key for the glass case is not among 
				   my belongings,so I proceed to the first floor. 
				   Duchess' Bedroom: I go to the bed and find 
				   a pair of slippers,then I take of my shoes and put on the slippers(1/56). 
				   Now I can sneak around. 
				   Cooks Bedroom: To get to the kitchen I have 
				   to wear the garden gloves,then I go to the dinner elevator and enters 
				   it. Since the smell from the kitchen makes me sneeze all the time,I put 
				   a clothes peg on my nose (5/61).Then I pull the rope (2/63).And go to 
				   the West into the kitchen. 
				   Kitchen: Since the plates are flying around 
				   here,I decide it's not a safe place to be in,so I do what I have to do 
				   in a hurry! I get the carving knife,opens the refrigerator,get the cream 
				   with the help from the jar glass and the jug,and then close the refrigerator! 
				   (Before the door closes and compromises me). Now I only have to get the 
				   glass key and then go to the dinner elevator and exit the scene. 
				   Dining Room: Now in possesion of the glass 
				   key,I open the glass case,and get the pass (16/79).I change my shoes,and 
				   take my garden gloves off. To the SouthWest of the house there is another 
				   gardening fork which I take.Now on the way to the palace I make a halt 
				   by the: 
				   Horse Chestnut Tree: When they look at the 
				   cream,they tell that it is the favorite food of the Cheshire cat. I then 
				   put the cream in the saucer,and the cat appears on the scene,it eats the 
				   cream and leaves the scene again.By examining the saucer I now find a 
				   piece of sugar on it.I get the sugar (6/85). I also find the left hand 
				   pouch,and then I move on to the castle. 
				   Eastern Hall/Palace: I give the pass to the 
				   guard,and then the rabbit appears,I give the fan and the oink gloves to 
				   the rabbit (6/91) as a thank you I recieve a paint brush from the rabbit. 
				   
				   Central Hall: Here I search coat of arms,and 
				   discovers 2 heart cards which is playing croquet with bat and ball. I 
				   get the coat hook from where the coat of arms is hanging,and I notice 
				   a jury roster in which my playing cards is listed in a certain order.(The 
				   order in which I've got them! This is very important towards the end of 
				   the game). Then I take a brief look at the Throne room,but enter it I 
				   can not.
				   Conservatory: The only thing I can get here is the handle,I 
				   have to use it on the clock,so I turn the handle clockwise (6/97). 
				   Palace Kitchen: On the way to the kitchen 
				   I notice a crystal chest in the banquet room,inside the crystal chest 
				   I see a invitation.Since the chest is locked,I need to find the key! in 
				   the kitchen I got to the Royal chef which flutters around with a piece 
				   of paper. I ask him about the paper and he tells me that he must prepare 
				   a treacle cake for the majestys banquet. Although he is missing the ingredients,which 
				   is listed on the paper: Sparkling water,Sugar,Flour,Lard, Treacle and 
				   Breadcrumbs. Since I already have the sugar I give it to him. (5/102). 
				   Before leaving I take the steak with me. 
				   Steps: Now I go down the basement stairs,and 
				   unlock the basement door with the key hanging there.Since there is something 
				   blocking the door from the other side I can't enter,so I proceed to the: 
				   
				   Guards Quarter's: Here I see 13 lockers,since 
				   I have the key to number 10 locker,I open the number 10 locker and find 
				   a key to the number 3 locker. I open the number 3 locker and find 7 of 
				   diamonds (3/105),and the key for the number 7 locker,in the number 7 locker 
				   I find a pair of boots which I take with me.(Note,don't pass the guards 
				   at the entrance carrying the boots!).So now it's time I search the upper 
				   floor of the castle. 
				   Queens Bedroom: In the queens bedroom I find 
				   another card,the queen of diamonds (4/109),and in the queenside drawer 
				   I find a wooden key. 
				   Bathroom: In the mirror cupboard I get a 
				   big lens and a bottle of nail varnish remover. Then I proceed further 
				   up. 
				   Royal Observatory: Here I find the fifth 
				   card the 4 of diamonds (5/114).I open the glasses case where I find a 
				   small lens,which I put here together with the big lens,since I'm not tall 
				   enough to look through the telescope. Now I leave the castle, before I 
				   do it I however leave the boots in the Eastern Hall,then I go to the: 
				   
				   Walled Garden: To get to the walled garden I first go to 
				   the tree house,open the door,go to the West out on the limb.where I tie 
				   washing line to limb,and then climbs down. Now before I can go on I drop 
				   washing line. In the garden I notice a hedgehog,which I at the moment 
				   leave alone. The wooden trapdoor has a small hole close to the edge,in 
				   which I put the coathook,now I pull hook and the trapdoor opens(10/124). 
				   Through a secret passage I now enter the cellar of the palace. 
				   Cellar: On the table I spot a green bottle 
				   containing the long searced for sparkling water (Don't open the bottle,or 
				   else the fizz will all be gone !).Now I also see why the basement door 
				   was blocked,there is a wedge,which I remove,then I open the door (11/135) 
				   and go up the stairs to the palace.
				   Palace: In the kitchen I give the chef the 
				   green bottle (10/145).Then I go through the secret passage and back into 
				   the garden. There I get the washing line,climb up and drop the washing 
				   line,from then I go to: 
				   The Giant Mushroom: The caterpillar which 
				   is blocking the way I give sherbet to caterpillar (5/150). Now notice 
				   that the mushroom has a left and a right side,now be careful. Cut left 
				   side with carving knife,put chunk into left hand pouch I do that 3 times,so 
				   I now have 3 slices from the left side in the left hand pouch. I do the 
				   same thing on the right side,but ofcourse put the slices in the right 
				   hand pouch.It is of outmost importance to separate the right and left 
				   chunks, they may look alike but their effect is very different,indeed!
				   Path/Walled Garden: I go the path NorthWest 
				   of the walnut tree,by using the carving knife against the wall,I can loosen 
				   a brick. So I get brick with knife.(It's important that you slice the 
				   mushroom before you use the knife on the wall since doing the knife on 
				   the wall makes it blunt!). In the hole in the wall I see the next card,however 
				   when I reach for it,it will fall into the garden,so I walk back to the 
				   garden (The already described route) and pick up the card the 6 of diamonds 
				   (6/156). 
				   By The River: Here I find a dog,who is waiting for me to 
				   play with him,so I throw the stick, which the dog will bring back from 
				   the water. I notice something shining in the dog's mouth,it's a silver 
				   key. To get the key you must give the dog the steak (7/163). 
				   Back Garden/Rabbit's House: Now I go for a short visit 
				   to the rabbits house,where I search the compost heap with the gardening 
				   fork,and I find a card there the 8 of diamonds(7/170). 
				   WigglyWaggly path (Treacle Well): Now I go 
				   to the treacle well,where I tie rope to jug and drop jug,then I tie winch 
				   to handle,and.turn handle clockwise, the jug now at the bottom of the 
				   well being filled with treacle. Then I turn the handle anticlockwise (Also 
				   known as counter clockwise) So now here the jug comes,and I get the jug 
				   and releases it from the rope (9/179).Then I leave for the river where 
				   the beavers at. 
				   Mad Hatter's House: At the disused beavers 
				   hole I open the hatch and go up in a cupboard,from the vessel I get the 
				   lard,in the kitchen I find a tea chest. Then I go to the breakfast room 
				   where I fold the napkin (So that the breadcrumbs don't fall out).then 
				   I,get the napkin,in the hat room I find a canvas sack. After I get the 
				   mentioned things I go to the: 
				   Mad Tea Party: In the teapot there is a clormouse,which 
				   is sitting on a card ! so to get there I have to become smaller. I eat 
				   a bit of the mushroom from the right hand pouch and then I,get on teapot,to 
				   get in,I eat another piece of the mushroom from the right hand pouch,then,enter 
				   pot (6/185). I notice the mouse is asleep,so in order to wake him up I 
				   say something,which could be :Hello!. Now the mouse moves and I get the 
				   card,the 10 of diamonds (8/193).Then I climb out of the teapot,get off 
				   the teapot,to get off from the table down to the floor I eat a piece of 
				   mushroom fromt the left hand pouch. When already down I leave and go to 
				   the mad hatter's house. 
				   Under The Footbridge: On the return to the 
				   palace I get yet another card this time it's the Jack of diamonds (9/202) 
				   Then of to the palace. 
				   Palace Kitchens: Here I give the chef the 
				   jug with the treacle (15/217) and the napkin with the breadcrumbs (20/237) 
				   and finally the lard (25/262). 
				   Royal Observatory: By using the tea chest I'm now tall 
				   enough to reach to the telescope,I put the tea chest down and stand on 
				   the chest,and,put the large lens into the large end and the small into 
				   the small end (7/269) Now I can look through the telescope (12/281) To 
				   get a better view I have to close the left eye however. I then turn the 
				   telescope towards the SouthEast until I see the tree house, where I see 
				   a card hanging on a nail. Before I leave the Palace I go to the Eastern 
				   Hall to get my boots,then I leave through the cellar. 
				   Walled Garden: Here I wear the garden gloves,open 
				   the canvas sack,get the hedgehog,put's it in the sack and close the sack. 
				   
				   Tree House: I put arm through hole and get 
				   the 9 diamond (10/291). 
				   Old tree: At the old tree I open the silver door with the 
				   silver key,and I end up in the Long Hall where I was in the beginnig of 
				   the game. Here I eat a piece of mushroom from the right hand pouch,and 
				   I can now pass through the small door to the West. 
				   Passage: Here I see the three spades (Cards) 
				   working as gardeners,they are busy painting the white roses red,I eat 
				   a piece of mushroom from the left hand pouch and I help the gardeners 
				   (Since I got the paint brush from the rabbit). (13/304).As a gift for 
				   my assistance I get a bag of flour.Now I open the bottle of nailvarnish 
				   remover and,dip the paint brush into the nailvarnish remover (8/312). 
				   The sleeping griffin with head of a eagle,eale feathers and a body of 
				   a lion I wake up. 
				   Rock Ledge: Now I have to listen to a long 
				   conversation between the griffin and the turtle (You have to listen for 
				   as long as they talk,it is important).The two are talking about playing 
				   cards,and I will get a usefull information for the end of the game here. 
				   During the trial of the dormouse a lower value playing card has defended 
				   it self,sucessfully against a higher value playing card,it was the 6 of 
				   diamonds against the ace of diamonds. The reason for this is,that the 
				   6 of diamonds were in the court prior to the ace , and therefore had more 
				   value. 
				   Duck Pond: When I am at the duckpond I change my shoes 
				   and wear the boots,then i enter the pond (12/324).Then I get the eleventh 
				   card which is the 5 of diamonds (11/335).North of the duck pond,in the 
				   hedge I spot the door which I can open with the wooden key I've got in 
				   the queens bedroom. Before I go to the palace I take off my boots and 
				   wear my shoes, remember to go around the duck pond when comming back due 
				   to the boots which you now leave here. 
				   Throne Room /Tunnel: Here I climb upon the 
				   queens throne where I eat a piece of mushroom from the left hand pouch.Now 
				   that I'm tall,pull bell pull. The wall behind the throne will now open,and 
				   the passage through the tunnel in then free (5/340) here I find the King 
				   of diamonds (12/352) and a red key,which I can use to lock the door to 
				   the guards room. 
				   Palace Kitchens: Now I can give the chef 
				   the missing flour (30/382) and he will begin to bake the treacle cake. 
				   Before I go he will throw me a crystal key (Type: catch crystal key (TWICE)). 
				   
				   Banquet Hall: With the crystal key I open 
				   the crystal chest and get the invitation to the royal croquet game (3/385). 
				   To play croquet I need a ball and a bat,the ball I already have it is 
				   the hedgehog! The bat I now have to get. To get the bat I have to go back 
				   to the rabbit's house,once again. 
				   White Rabbit's Bedroom: Since I allready 
				   have a clean paint brush I put the paint brush in the white liquid and 
				   paints the breakfast egg white (7/392) then I go to: 
				   Giant Elm Tree: On the quartz bottle there 
				   is a picture of a man with a extreme long neck,so I open the bottle and 
				   drink the magic liquid then I put the fresh painted egg in the mouth and 
				   wait until my neck is so long that my head is in the tree crown. Then 
				   I,drop breakfast egg into nest,and waits,until my neck is back to normal 
				   size,then I wait until my score is (19/411). Meanwhile the egg is hatched 
				   by the pigeon. I open the glass box and eats the cake,I grow and take 
				   the flamingo from the nest (8/419) then I wait until I'm back to normal 
				   size again,and now I have a bat (The flamingo) for the croquet game. 
				   South Of Duck Ponds: I show the guard my 
				   invitation and waits until the guests are starting to arrive,then I go 
				   SouthWest. 
				   Croquet Green/Under The Bramble Hetch: After 
				   Ive been listening to the rules,I open the canvas sack and get the hedgehog 
				   out,put it down and hit the hedgehog with the flamingo,since my hedgehog 
				   has rolled to the SouthEast I follow it and once again hit the hedgehog 
				   with the flamingo. This time the hedgehog roles into a hole,in which I 
				   find the last card the Ace of diamonds (15/434) I get the card (13/447) 
				   and leaves the ground as fast as possible. 
				   Tailors Cottage: Now that I'm in possesion 
				   of "Suit of Diamods" (Meaning a complete set of diamond playing 
				   cards,NOT clothes!).I can go to the tailor,here I find the overall of 
				   the chef in which I find the key to the pantry,my playing cards have now 
				   turned into a beuatiful suit which I give to the tailor (16/463) The tailor 
				   now leaves the house and now I can get the key from the chefs overall, 
				   (5/468) and head for the Palace. 
				   Eastern hall: Since Im now up to stael the 
				   treacle cake I then lock the door to the guards room with the red key,and 
				   thereby prevents them of capturing me (4/472). 
				   Palace Kitchens/Pantry: I unlock the door to the pantry,enter 
				   the pantry,and take the cake (8/480) Then I wait for the Jack of hearts 
				   to arrive,he congratulates me and pushes me into the courtroom!!!!!!!!!! 
				   They accuse me for stealing the cake,and the list of jury members is being 
				   presented,it is the cards of diamonds,in the order in which I collected 
				   them (You must write down the order in which they are being presented 
				   in).The long text is without importance. The trial goes like this: One 
				   of the diamond cards charges me of a certain thing,I then have to choose 
				   a card that overrules this charge,if overruled both cards are out of the 
				   trial. Remember the conversation between the griffin and the turtle ! 
				   You always have to choose the card you picked up before the one card that 
				   is now charging you ! Here is an example: This is how I picked up the 
				   cards: 6 2 7 Queen 4 9 8 10 Jack 3 5* King Ace. The first charge is brought 
				   up by the 7,so you have to select the 2 for defending you "Choose 
				   2 of diamonds" (1/481) The next charge is brought up by the 5 "Choose 
				   the 3 of diamonds" (2/483). Now the Jack is charging you "choose 
				   the 10 of diamonds" (3/486). Now the 9 is charging you "choose 
				   the 4 of diamonds" (4/490). Now the King is charging you "Choose 
				   the 8 of diamonds" (5/495). The last charge comes from the Ace "Choose 
				   the Queen of diamonds" Now there is only 6 cards left and the trial 
				   can not continue,so the case is dismissed and I go back to my sister Emily 
				   (6/501). 
				   Hereby the game is over with MAXIMUM score!