I
have to admit that Fish! (with its free exclamation
mark) puts me in a tricky position, and I don't just
mean at the start of the game when you're swimming upside
down in a goldfish bowl. No, what I mean is that this
latest Magnetic Scrolls title is co-written by our very
own Phil South, so it's a bit difficult being objective
when you've heard about the game from the start and
seen the blood, sweat and beers that Snouty's put into
the writing of it. Nevertheless, I shall try. I shall
also try to avoid fishy puns, mainly because every one
you could possibly think of (and some you wouldn't want
to) have already been used in the game, or in the packaging.
Our
old friend the blue box this time contains the inevitable
disk - very sorry, tape-type persons, but this is about
170K of adventure - and a one-week travel card for the
Hydropolis Underground Omnibus Company, which is not
valid before 9.00am Mondays-Fridays, except Dogger Bank
Holidays - gerroan! There's a Fish Identification Chart,
a sheet headed "How to Look After Your Fish"
and a document from the Mission HQ of the Department
of Inter-Dimensional Espionage. At this point you might
be forgiven for thinking. "Goldfish... espionage...
swimming upside down in a bowl... what the fish is going
on here?"
What
you obviously don't know is that some fish are in fact
really Inter-Dimensional Espionage Agents in disguise,
and that means you. You thought you were on holiday
in a bowl, but you are about to be recalled to duty
by your boss, Sir Playfair Panchax, told to pull your
fish finger out and get on the trail of the Seven Deadly
fins, that dangerous group of inter-
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dimensional
anarchists. To help you, your boss has conveniently
sent you three time warps, and you can go through any
of these at the start to revert to your normal state
(whatever that is) and wind up in three different introductory
adventures. It's through tune-warping that the Fins
manage to commit many of their dastardly crimes.
On
the other side of one warp is a recording studio - the
music business features very heavily in Fish! You might
even find a cassette made by the Fins, and the machinery
with which to play it - that's provided you're quick
about it as the producer keeps asking you to make him
a cup of coffee and if you don't oblige he throws you
out on the streets, where you automatically warp back
to your goldfish bowl - and warping hurts!
Another
warp leads to you waking up in the back of a grotty
van, and you now seem to be the roadie to a group of
some kind, who've all gone and left you to wander round
in the ruin of an abbey, trying to avoid the attentions
of a group of hippies. This isn't easy, especially as
you end up wandering past their camp-fire carrying a
church pew. This does rather tend to draw their attention
to you. By now you will have gathered that Fish! is
one weird game, probably a love-it or hate-it job depending
on the wavelength of your sense of humour. Anyone weird
enough to read YS in the first place is probably going
to love it.
I
did have some trouble in the third warp, however, which
leads to a forest clearing where another espionage agent,
Mickey Blowtorch (author of Warping Along With Blowtorch),
is lurking. Not that he's very co-
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operative.
In order to have a good look round the location where
he was stubbornly staying, I asked him to go south east.
The response was "Micky Blowtorch says, "What
would anyone want to go Please insert the game disk
and press any key" Now I know the games weird,
but not that weird. The game disk was already in the
machine. I pressed a key. Same message. I turned the
disk over, even though I knew the 'B' side was blank.
Same message. I turned it back again, Same message.
I switched off and reloaded and made a note not to try
that again! There were niggling parser problems elsewhere,
too, partly due to the tricky things you had to try
to do in the game. I thought the problems had just a
bit too much emphasis on timing - doing things in the
right numbers of moves, which means that you have to
repeat actions quite a lot so as to work out the best
order, that type of thing.
But
one thing you cannot say is that Fish! is just another
mundane adventure. It's one I've kept loading up, returning
to each of the warps in turn and trying to make a bit
more progress in the hope of getting through to the
following major part of the adventure which takes place
in Hydropolis. It's tough going! It's also full of funny
finny jokes, leaving no fish unpunned, and no barrel
unscraped in the quest for aquatic cracks. Spectrum
adventurers seem to like that kind of thing - and they
should definitely like Fish! (Can I have that fiver
now, Snouty?).
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