PULL
ROPE, then WEST and you'll save the bath for Saturday night.
Let's take a moment to see what provisions we have. You're
carrying a Swag Bag (look up Swag in your Oxford Dictionary).
OPEN BAG THEN LOOK IN IT will show you that you have the
indispensable tool of all Adventurers, The Lamp! LOOK IN
POCKET and you will find that you also have a plastic card
which might come in handy later. Meager pickings, but we've
started with less!
WEST
again will take you to an area where you'll spot an old
man struggling along with a trunk. Remembering your lessons
from ZORK III, you'd better HELP MAN. In fact, if you don't,
you'll never get into the castle and you'll fail miserably!
You and the old man will end up at the castle where the
gatekeeper will lower the drawbridge for the old man, who
will disappear inside with the trunk, never to be seen again.
As a matter of interest, before helping him, you might ask
him about the trunk, the castle and the baron.
With the castle invitingly open, you can go NORTH where
you'll be met by the gatekeeper who will deposit you in
the Entrance Hall. Along the way, he will tell you about
his favorite hobby, Rat Racing, and promise to let you know
when the race is about to begin.
A couple
of notes here. The rat race is variable and will take place
sometime in the next 20-60 moves. You have to be either
downstairs or in the corridor upstairs in order to hear
him shout at you. If you miss his warning, the race will
take place without you and you will not be able to win any
money (which you need desperately.)
This walkthru is written from a LOGICAL standpoint. There
are faster ways to complete the game without backtracking,
but you would have to do things without knowing WHY you
were doing them.
Okay,
we're alone now, so let's start exploring. Go WEST into
the Lounge and the only interesting thing you'll see is
a bucket. LOOK IN BUCKET and TAKE COAL that you'll find
there. BREAK COAL and you'll discover a fossil. Not the
most exciting thing in the world, but we'll keep it anyway.
Now SOUTH to the Gallery. Here we'll discover three paintings,
each important in its own way. EXAMINE PAINTINGS and TAKE
OIL PAINTING since it's described as a classic and is, no
doubt, valuable. The watercolor depicts an interesting scene
-- keep it in mind for future reference especially the words.
The gaudy painting doesn't look like it belongs here. If
you move it, you'll discover a safe here; but since you
are not, and never will be, a safecracker, leave it alone.
It's not important.
SOUTH
again will take you into the Drawing Room. The red leather
settee is obviously out of place, and if you EXAMINE SETTEE
you'll find a cushion. OPEN CUSHION THEN LOOK IN IT and
you'll find a Note. (Remember, this is a British creation,
a Note is money, not something you read!) TAKE NOTE then
go NORTH twice and EAST to the Entrance Hall. This is a
good, central location to dump stuff. Unfortunately, there
is no Legless Horse in this game, and the swag bag is definitely
NOT bottomless. Going EAST will take you to the Dining Hall
where you'll see a Bear in a cage. Also in the cage is a
Platinum Chalice, and there's no question that THIS is a
treasure! Unfortunately the cage is locked, and the bear
looks testy anyway so leave it for now.
SOUTH
again will take you to the Kitchen. The cupboard looks inviting,
so OPEN CUPBOARD AND LOOK IN IT and you'll find some rat
poison and a jam jar. TAKE ALL FROM CUPBOARD and head SOUTH
again to the Servant's Quarters. OPEN CABINET THEN LOOK
IN IT and you'll find a key. TAKE KEY then SOUTH again to
the gatekeeper's Bedroom. If you LOOK UNDER BED you'll find
a tub. OPEN TUB THEN LOOK IN IT and you'll find a Maggot.
Yeecchhh! But it must be useful, so TAKE TUB.
About
this time you should hear the gatekeeper shout that the
rat race will start soon. Go NORTH three times and WEST
to the Entrance Hall. DROP ALL BUT NOTE AND SWAG BAG. (You
don't want the gatekeeper to know you're a thief, do you?)
Besides, if you try to pass the gatekeeper with any treasures,
the results will be fatal! Now SOUTH to the Courtyard. The
gatekeeper will begin setting up for the race, so WAIT.
He will then ask you if you'd like to bet and give you the
odds. This MIGHT be a variable, but every time I played,
the Grey rat had the longest odds. In any event bet on the
rat with the longest odds (you need lots of money!). So
BET ON GREY RAT WITH NOTE. You'll be treated to an exciting
description of the first race at Santa Courtyard; but never
fear, your rat will win.
The
gatekeeper will give you a VERY dubious looking cheque (check
to you Americans), but it's all you'll get so settle for
it. He will then depart, leaving a birdcage behind. Leave
it for now.
Time
to explore some other areas and get some background on what's
going on here. Go SOUTH (don't ever spend more than one
move at the Gatehouse unless you are talking to the gatekeeper.
He will escort you back to the Drawing Room if you do. SOUTH
and WEST twice to the Cave Entrance. Now GET LAMP AND LIGHT
IT, it gets pretty dark in these caves. WEST again will
take you to the Junction Chamber, from which all roads lead.
We'll try SOUTHEAST first. Here at the fork in the road
you'll find an iron gate to the southeast. OPEN GATE THEN
SOUTHEAST and you'll see a gravedigger plying his trade.
Ignore him, he's pretty morose. EXAMINE YEW TREE and you'll
spot some berries.You
might get hungry later so GET BERRIES then NORTHWEST. Now
SOUTH to the Undertaker's Parlor. It's locked up tight (no,
the key won't work here) but that shouldn't stop a Thief.
BREAK WINDOW and SOUTH and you're in! There's a casket here,
which is useless. You'll notice the counter has a flap in
it, so LIFT FLAP and SOUTH. The only thing of interest here
is the Till. You'll find a button, so PUSH BUTTON THEN LOOK
IN TILL and you'll find a coin! GET COIN then NORTH twice
and WEST.
Here's the "Ba k of Ker vn a." If you READ NOTICE
you'll find that the bank is closed due to no business.
Don't bother trying to break in. You can't. We'll get it
open another way. The bank is closed because the Thieves,
who used to deposit all their loot here, have gone away,
and there's no business. Maybe you can fix this. You'll
also find a night deposit safe here. What we are going to
do is deposit all our treasures in the Bank in the hopes
that it will reopen.