Okay,
now that you know what to do with your treasures, let's
get down to some serious hunting. From the Bank go EAST,
NORTH, NORTHWEST to the Junction. To the southwest you'll
see some very large, substantial looking iron bars blocking
your way. Just for kicks, try BREAK BARS. Aha! Just as you
thought, the old Polystyrene-Bars-That-Look-Like-Iron trick!
Now SOUTHWEST and you'll find a skeleton. EXAMINE SKELETON
and you'll find it has one of its finger bones resting on
a chest. Just to be safe, let's GET FINGER AND CHEST. Then
OPEN CHEST AND LOOK IN IT and you'll find a heart. (Where
ELSE would you expect a heart to be, but in a chest? Isn't
British humor wunnerful?)
Now go SOUTH and you'll find yourself up to your knees in
a stream. Follow it WEST to the Top of the waterfall. There's
a rope ladder here and if you EXAMINE LADDER you'll find
it's tied in a tight ball. UNTIE LADDER and the ladder will
unroll. Don't bother going down -- there's nothing you can
do down there now.
Go EAST,
NORTH, NORTHEAST then EAST four times then SOUTH to the
Wheatfield. You'll see a windmill operating in the distance.
If you try to talk to the Miller he won't hear you because
of the windmill. So SHOUT HELLO and the Miller will answer.
Then SHOUT STOP WINDMILL and he'll shut it down.
Now
SOUTH and sit down to talk with the Miller. He'll give you
a piece of gum which you should keep for future reference.
If you ASK MILLER ABOUT LUTE that he's playing with, he'll
tell you that the salesman told him it was magic. You can
ask him about a few things you're interested in, and eventually
he'll tell you he's tired of the Lute and wants to sell
it. BUY LUTE WITH CHEQUE (careful of the spelling) and you'll
be the proud owner of a magical (?) instrument.
Lutes
are VERY delicate, so PUT LUTE IN BAG and NORTH. Whooooops!
It's a good thing you protected the Lute, you clumsy oaf!
Now WEST, NORTH four times. As you go through the courtyard,
you'll probably see a description of fish jumping. Keep
that in mind. In the Entrance Hall GET LUTE and DROP LUTE,
BERRIES, CHEST AND GUM. Now let's check out the upstairs.
UP and
WEST will take you into the Library. EXAMINE DESK will show
you a paperback and a box. READ PAPERBACK and you'll discover
that your instincts were right: the fossil IS valuable.
EXAMINE BOX and you'll find the outlines of a heart, spade,
diamond and club. Now OPEN BOX and inside you'll find three
cards and a joker. This is VERY IMPORTANT. Pay attention
to which suit is NOT represented in the box (it's a variable);
this will save your life later. You can DROP BOX because
you won't need it anymore. Now you can READ BOOK. You will
get a variety of interesting topics, all of them variable.
Among them you should find one that tells you that rats
can't swim, another that tells you how to make a fishing
pole out of a piece of wood, thread and needle or pin. Many
of the books will give hints as to things to come in the
game while others are useless.
When you're tired of reading, go EAST (ignore the bathroom
to the North of here), EAST and NORTH to the Billiard Room.
GET CUE and then EXAMINE BILLIARD TABLE. You'll see three
balls of different descriptions on the table. Now HIT (color)
BALL WITH CUE. This may or may not be a variable (it was
always the Red ball in my game), but one of the balls will
refuse to go in a straight line. GET RED BALL (or whatever)
AND OPEN IT and you'll find a diamond! DROP BALL but keep
the cue -- it's a multi-purpose tool!
Now
EAST into the Music Room and you'll see an interesting stool.
OPEN STOOL THEN LOOK IN IT and you'll find a plastic bag.
GET PLASTIC BAG THEN EXAMINE IT and you'll find a valuable
original manuscript! Now SOUTH twice to the Spare Bedroom.
There's a wealth of important stuff here. First LOOK IN
BED and you'll find a Sewing Box. GET BOX THEN OPEN IT and
you'll see some cotton with a needle. Now LOOK UNDER BED
and you'll find a china pot. GET POT. Now OPEN WARDROBE
THEN LOOK IN IT and you'll see a designer dress. TAKE DRESS.
This throws a lot of people off the track. The china pot
and designer dress are BOTH treasures, even though they
don't look like much.
We've
looted this room pretty good so go NORTH, WEST twice and
SOUTH twice to the Main Bedroom. There is a strange looking
painting over the bed, so GET PAINTING THEN DROP IT. It's
not valuable, but you'll see a hole in the wall. Looking
through the hole will show you a light a LONG way off, so
I wouldn't enter the hole if I were you. You need a way
to get across the chasm to the light. There's a mirror on
the cabinet, so GET MIRROR and then OPEN CABINET AND LOOK
IN IT. You'll see a plaque there; and if you READ PLAQUE,
you'll find two buttons and the information that this is
a folding bed. Being a very ingenious kind of thief, you
know immediately what to do, right?
SIT
ON BED. Now you can't reach the buttons from here, but remember
the cue? PUSH TOP BUTTON WITH CUE and Wheeee! You're in
the Secret Laboratory. If you LOOK IN CAULDRON you'll find
a sachet. EXAMINE SACHET and you'll find that you better
not open it until you're ready to use it. Since you have
no idea what it's good for, better leave it for now. There's
only one other significant thing here: the diary. READ DIARY
and you'll have an idea what the sachet is for, but you
still will have to figure out the other ingredients. The
word "distasteful" gives you some ideas, though,
huh?
There's
nothing else to be done here right now so go WEST and you'll
find yourself magically back in the Main Bedroom. Now North
twice and DOWN. GET THE PAINTING AND FOSSIL, then EAST,
SOUTH and EAST again to the Gloomy Passage. OPEN DOOR and
NORTH and you'll be at the top of a flight of stairs. The
cellar below is infested with rats; but no matter how hard
you try, you can't get the rat poison where it will do any
good. On the south wall is a drainage system consisting
of a stopcock and pipe.
Remembering
what the book said about rats and swimming, OPEN STOPCOCK
and you'll hear water gurgling down the pipe. But we want
the water in the cellar so GET PIPE and the cellar will
start to flood. WAIT one turn for the cellar to become half
flooded then CLOSE STOPCOCK. Now you can safely go DOWN
and EXAMINE RACK. You'll find two bottles there. GET ALL
FROM RACK and you'll end up with a red bottle and a Champagne
bottle. EXAMINE CHAMPAGNE BOTTLE and you'll find the instructions
"Shake me, say 'Hooray' and I will explode." Something
you'll probably want to remember later. OPEN RED BOTTLE
THEN LOOK IN IT and you'll find some wine and a ruby! GET
RUBY THEN DROP BOTTLE. (I suppose you can drink the wine
if you really WANT to.) Now UP and SOUTH twice to the Junk
Room. You'll see a cube here. It doesn't look very impressive,
but GET CUBE and then MOVE JUNK and you'll find another
exit. Go SOUTH and you're outside the castle By The Moat.
There is another of those Night Deposit Safes here. It's
time to see if we can't help the local economy (and ourselves).
OPEN SAFE then put the ruby, diamond, dress, plastic bag,
fossil, painting and pot in the safe (you won't be able
to put them all in at the same time) then CLOSE SAFE. Now
NORTH twice, EAST, NORTH twice and EAST. You've been working
hard so it's time for a little recreation now.