If you
were lucky in the Library, you read a book that mentioned
how to make a fishing pole out of a piece of wood, thread
and pin. If not, this is something you just have to figure
out yourself. The fish jumping in the moat in the courtyard
is about the only other hint you have about fish. You're
going to have to deal with the bear in the cage somehow,
and although there IS some honey available, as far as I
can tell there's no way to get it, and it wouldn't accomplish
the purpose. A bear's OTHER favorite food is fish!
GET
COTTON and then FIX COTTON TO CUE. The syntax is a little
tricky here, and if you don't get it right, the parser doesn't
understand what you want to do. Also, DON'T remove the needle
from the cotton...I could NEVER find a way to put it back!
Now all you need is bait, so GET MAGGOT THEN PUT IT ON NEEDLE
and you're all set! Go SOUTH to the Courtyard and FISH IN
MOAT. You will very quickly catch a fish, and the fact that
it's dead doesn't matter. (Dead mackeral maybe?) Anyway,
go NORTH, GET COTTON FROM CUE, DROP CUE AND COTTON. Then
GET POISON AND PUT POISON ON FISH. Now go EAST to the Dining
Room and UNLOCK CAGE WITH KEY and then GIVE FISH TO BEAR.
The fish will work wonders and then you can OPEN CAGE, GET
CHALICE, CLOSE CAGE. (I don't know if the bear will ever
wake up, but I don't believe in taking chances!
Now
SOUTH, EAST, SOUTH, SOUTH and OPEN SAFE, PUT CHALICE IN
SAFE, CLOSE SAFE. Then NORTH, NORTH, WEST, NORTH, WEST.
GET JAM JAR and go NORTH once more. There is a stable door
here. EXAMINE DOOR and you'll see a horseshoe. Let's RUB
HORSESHOE for good luck. You see a golden glow, but nothing
much else happens. Well, maybe something good will happen
later. Now EAST to the stable. Simply OPEN JAR and a fly
will enter the jar and get stuck. This will come in handy
later. WEST, SOUTH will take you back to the entrance hall.
We'll need a few supplies for our trip so DROP ALL then
GET LAMP, CHAMPAGNE BOTTLE, COIN, FINGER, MIRROR, CUBE,
LUTE, JAR AND GUM. Now SOUTH, GET CAGE and SOUTH AGAIN,
WEST twice and NORTHWEST, SOUTHWEST. There's a gem stuck
in the wax in the ceiling, but it's really pretty simple
to get. Just REFLECT BEAM AT WAX WITH MIRROR and the gem
will fall. CATCH GEM and you can DROP MIRROR. Now NORTHEAST
and SOUTHEAST to the Junction.
We're
going to take a little unnecessary side trip here, just
so you can see what is going on. Go SOUTHEAST, SOUTH, WEST
and you're in front of the bank. READ NOTICE and you'll
see that it says "Closed due to lack of business."
Now OPEN SAFE, PUT GEM IN SAFE and CLOSE SAFE. Now WAIT
one turn and you'll see a little man come out and change
the notice. If you READ NOTICE, you'll see that it now says
"Closed due to not much business." It might be
fun later to save up all your treasures and bring them here
and deposit them one at a time, and see how long it takes
the little man to drop from exhaustion! Now EAST, NORTH,
NORTHWEST to the Junction.
If you're
not interested in watching the scenery just described, you
can bypass that and go directly to the Zoo and put the gem
in the safe there. From the Junction go NORTHEAST and you'll
be at the entrance to the Zoo. There's a toll gate here
and you'll have to PUT COIN IN SLOT to get in. There is
also a Night Deposit Safe here in which you can put the
gem if you still have it.
Now
EAST, SOUTH and WEST will take you to the Insect House.
Some vandals have been at work here, but read the plaque
which will tell you that the snake (what's a snake cage
doing in an insect house?) who escaped likes cold climates.
GET SNAKESKIN (you might want to make a wallet later) and
then head EAST.
Oops!
You seem to have a snake corset! Not to worry. Remember
that sign at the T-Junction which mentioned a Jungle? Jungles
are HOT! So go NORTH twice and then WEST and the snake will
expire from heat stroke. Now you're faced with a yucky spider,
but if you DROP JAR, a sticky situation will be to your
benefit.
Go EAST
back to the T-Junction. There's an Aviary to the East but
we'll forget it for now. SOUTH, WEST, and SOUTHWEST will
take us back to the Junction.
We're
going to investigate another area now so go EAST twice,
SOUTH twice, WEST and SOUTH again and you're at the Antechamber
to the Temple. There's another of those Night Safes here,
a good sign that there might be treasure around!
SOUTH
again takes you into the temple. Whatever you do, DON'T
touch the statue yet. Instead EXAMINE ALTAR and you'll find
an Incense Burner. GET BURNER and you're ready to investigate
the other exits. There is nothing at the Northeast exit
so ignore it. Go SOUTWEST, UP and EAST and you'll find an
organ. EXAMINE ORGAN then GET ALL KEYS FROM ORGAN. Now WEST,
DOWN, NORTHEAST and SOUTH. You'll see a beehive here. EXAMINE
HIVE and you'll find that it's closed and there are some
gloves on it.
You
can open the hive and there is honey inside, but I know
of no way in the world to get it, and it isn't needed. But
the gloves might help so GET GLOVES then NORTH, SOUTHEAST
and UP. There's an ivory rhinoceros here, and ivory is valuable,
so GET RHINOCEROS then DOWN, NORTHWEST and NORTHWEST again.
Then DOWN to an exit with "WOBNIAR" above it.
If you're very observant, you'll notice that that spells
rainbow backwards. Better SAVE the game here, one false
step and you're a goner! Those of us who have played HOLLYWOOD
HIJINX will NEVER forget the order of the colors of the
rainbow. For those of you who didn't, they are Violet, Indigo,
Blue, Green, Yellow, Orange, Red. You must pass through
the following room by stepping on these colors in order.
Assuming it is NOT a variable (it was the same in every
game I played) you should be able to get through by using
this sequence: SOUTHEAST (Black), SOUTHEAST (Violet), NORTH
(Indigo), EAST (Blue), EAST (Green), SOUTHEAST (Yellow),
SOUTH (Orange), SOUTHWEST (Red), EAST (White). SOUTHEAST
will take you to the Crypt Room. The sarcophagus is locked,
and what better to open it with than a skeleton bone? So,
UNLOCK SARCOPHAGUS WITH FINGER then OPEN SARCOPHAGUS. There's
a skull in there, and if you EXAMINE SKULL, you'll find
an eye in the skull. TAKE SKULL THEN DROP FINGER. There's
nothing else of interest here so go EAST into the Shrine.
There's a statuette here, and although the description is
pretty vague, it is valuable, so TAKE STATUETTE. Now there's
a black door behind a black drape...so what do you suppose
would unlock it? Right! UNLOCK DOOR WITH EBONY KEY. Now
OPEN DOOR, DROP EBONY KEY and go EAST. Nothing here but
a pamphlet, so READ PAMPHLET and you'll get some valuable
information about walking on coals.
We're
done here so go WEST, WEST, and NORTHWEST to the white square.
Follow the rainbow colors to get out (not the reverse of
the way you got it!). From the white square: NORTHWEST,
NORTH, NORTHWEST, EAST, SOUTHWEST, SOUTHWEST, NORTHWEST,
NORTH should put you on the black square. Now NORTHWEST,
UP, SOUTHEAST and NORTH to the Antechamber. OPEN SAFE then
PUT BURNER, STATUETTE AND RHINOCEROS IN SAFE, then CLOSE
SAFE and some more of your valuables have been deposited.
Now we're ready to tackle that statue. Go SOUTH into the
temple. Just for safety sake PUT LUTE IN SWAG BAG and then
GET STATUE.
Now
you know why I told you not to touch that statue! Don't
panic, though, just WAIT one turn. Now DROP STATUE (or you'll
drown) and NORTH three times which will put you on a sandy
beach. GET BROOCH which is in plain sight and then investigate
those lumps in the sand. DIG IN SAND and you'll find some
wetsuit boots. GET BOOTS. Now go DOWN to the Thin Shaft.
If you try to enter this shaft without the right equipment,
you'll slip and die, so WEAR BOOTS THEN DOWN and you'll
make it okay. Now go SOUTH. You see that rope? Well, you
can't possibly climb it unless you WEAR GLOVES. Now UP and
GET PICK then DOWN and WEST. Looks like these minerals might
be valuable so GET MINERALS WITH PICK. You can now DROP
PICK, GLOVES AND BOOTS and GET STONE. Now EAST and then
SOUTH. Does this look familiar? Sure it does: It's the rope
ladder you let down earlier; good thing, too! So UP, EAST,
NORTH and NORTHEAST and you're back in the cave at the good
old Junction!