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This
is the "Text" section of "Corruption". Here you
will find articles, previews and reviews of "Corruption"
I gathered over time.
Review (Commodore Amiga) from "Your Amiga" magazine December 1988/January 1989
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C o
r r u p t i o n
Derek
Rogers was top yuppie on a hotly contested ladder. Then,
bang, straight in the nick for insider dealing. Did he fall
or was he Porsched?
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One
of our writers recently reported that Magnetic Scrolls has
just been awarded a British Micro Award for Corruption. I
feel that, lest that worthy firm should reach out for its
lawyers, I should report that it was actually awarded for
Corruption and rightly too.
Corruption
is a departure from the usual Magnetic Scrolls' subject matter,
which in The Pawn and Guild of Thieves was fantastic, albeit
with a wry touch. In this latest game, however, the accent
is on present-day realism - well assuming that you think the
City is a real place.
You
play Derek Rogers, a full-time winner, who has just made it
to a partnership in a rising electronic firm, due to his winning
ways with a portfolio. On Derek's first day he scratches the
paintwork on his BMW, finds that he has been given the grottiest
office in the building, without even a phone, is equipped
with a highly unsympathetic secretary, and his wife is having
an affair with the boss. Believe me, that's just the start.
(continued
below ...)
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Gameplay
is definitely not for hack-and-slayers. The accent in
Corruption is on eliciting information. In other words,
this is an adventure where it pays to be polite. The
telephone plays a major part too, although you may have
some initial difficulty getting to one without being
blocked by your loathsome secretary, who deserves to
be hacked and slain. You can tell people things to observe
their reaction (Your boss is a cool one - faced with
the evidence of his affair with Jenny, your wife, he
makes a brilliant recovery) and you can also ask them
about objects and people. The result of the accent on
human beings is that, although you may not visit a lot
of locations to start with, there's an awful lot to
do in them.
My
only problem with the game, and it must be a personal
one, is that I found the general atmosphere of the game
so cloying and claustrophobic (Derek Rogers after all,
is but a rat in a large and complicated trap) that I
had to pack it in before I decided to take a trip up
to Suicide Bridge. This is not a criticism - indeed
it's a tribute to the game's success. I'll probably
return to Corruption some time soon. In the mean time,
I've had to resort to large doses of Ultima IV meditation
as therapy. OK, yah? .
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For
the Old Bill are taking a keen interest in our Derek. Rummaging
around, he finds a doctored version of a discussion with his
new boss about the job. The new version makes out that he
has been up to some very dirty insider dealings on the Exchange.
So what's the real story? Who's fitting him up and why? Most
importantly, how can he escape the rap?
Corruption
displays Magnetic Scrolls' usual meticulous care with presentation.
Besides the free £ 500 poker chip, the supplied manual
is set on personal organizer pages (for effect, not utility).
In it, there are a host of clues, some of which, of course,
may be red herrings, together with the usual Hint sequences
to type in and some nice humour in the form of some spoof
Time Out dining out pages. The box also contains an audio
cassette which carries an undoctored version of Derek's interview
on one side, with the new incriminating version on the other.
More clues, doubtless.
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